Thursday, October 31, 2013

Mid-Review

So this was the big mid-review.  The style was a bit different though; we presented in groups of three to different juries and had a total of 6 people over the course of the day to give us feedback.  Here is a distillation of the information I got:

Also a few firsts to note!

Yesterday was the first day I saw someone get his model ripped.  Afterwards he asked me if he should be honored or upset that his model was damaged.  I had no answer.

Also it was the first time I saw someone get called out for not doing all the work.  Basically he had a super nice model, but no technical drawings, and one of the jurors said that he was getting seduced by his own work and neglecting the rest of the design, which is interesting to say the least.

Lastly, it was the first time I got complimented on one of my models, and it happened to be by the studio professor I'll have next semester.  I think the model is pretty poorly crafted, but maybe there is something to like.

Some thoughts on my review:

PHASE 03 REVIEW NOTES:

PETER WALDMAN AND BETSY ROETTGER:
-Push the grid further, draw the site out
-establish an edge condition, perhaps with density
-do something drastic, like a fortune telling area
-can use a tree wall to create different spaces
-curve the cafe into the site, maybe as a reaction to the topography
-make something very large, as tall as 10 stories

CHARLIE MENEFEE AND SARAH KARPINSKI
-key words: open, closed, central space, open garden
-needs a main structural idea that ties all the elements together
-cafe can have multiple “front” doors and can be placed elsewhere
-needs something “bossy,” such as making the platform six times larger
-can have multiple aspects, but there should be one clear, central part
-consider the space throughout the year when stuck
-the “food” has a form, but what is the flavor?
-might have too many things going on at once

W.G. CLARK AND MARGARITA JOVER
-pecan trees and berry patches are so outrageous that it works
-flip the entire project, that is, have the platform be close to the cafe -so that people can experience that while waiting for the train
-the columns and tree connection is too obvious and not architectural
-divide up the space below for parking and then start putting in trees -and columns, or maybe not the columns unless necessary
-get rid of the entire middle row of columns, if not more

CONCLUSIONS:
The space is currently loosely defined, but it could benefit from a solid structuring. Most likely the best way to go about this would be to continue the grid system, but articulate it a bit more clearly. Spatial arrangement and strategies should be reevaluated and continue to be explored.

BRIEF PROJECT STATEMENT:
The site will be an interactive garden area complete with pecan and berry picking, as well as a central cafe area allowing for a more fluid experience from the train to Charlottesville. Acting both as an intermediary between commuters and citizens of Charlottesville, the site will redefine the current condition of West Main Street.

Here are some of the pictures and diagrams of my final presentation materials:

Collage, definitely not West Main St. in the back








Rhino render, concrete, steel

Rhino Render, steel, grass, concrete

Rhino screenshot



 


Happy Halloween! Thanks for reading.



Monday, October 28, 2013

Models and Stuff

Hi all,

I've got midreviews on Wednesday so things are crazy.  Not gonna explain much, but here are some unprocessed pictures.  Cheers.








Also to whoever has been +1-ing my posts, thanks!  Glad people like the blog.

Thanks for reading

Saturday, October 26, 2013

Happy Birthday Mom!

Big birthday wishes to my mother!

I've got some working photos to share, but I'll start with my latest spray.


So the idea is still the same for my project, a cafe with a pecan picking platform and berry picking patch.  The structure is tentatively a single story rigid steel frame, 300 ft longitudinal span , 5' short span at 25' spacing.  I'm hoping to create a grid that people can walk on and see from below.  Maybe add some glass or something.

Testing out some mobilitree modeling

Plexi trees, 64th scale

32nd scale, cut plexi with sanded grid pattern, steel wire framing (might be hard to see)

Platform with adjacent paths, cafe attached (volumetric), 64th scale

Site model, 64th scale, top pavilion area, train station, cafe and platform, adjacent paths, info booth/welcome center, terraced gardens (topography)

Working models, 64th scale, 20' columns, 32.5' on center, blurry and broken cafe, twig trees?  I dunno I was tired

And here's a picture of a really slopping rendering I did for one of my classes. 
Yeah that grass is totally scaled correctly and so is the concrete on the roof...wait what
 

Review Wednesday here we go.
Happy birthday Mom! Love you lots.

Thanks for reading all
 


Tuesday, October 22, 2013

More Gardens

Here are some super large images just to show where I currently am in my thinking.  I'm readapting the space to be more of a garden with interactive pecan and berry picking, which can be used in the cafe and sold as well.  Not too much else to update, as the last post contains most of the current pictures.  Thanks for reading.

 


Sunday, October 20, 2013

Mobilitrees

Calvin and Hobbes (wood)

Chess (sticker)

Clarinet (sticker)

Limbo, video game (sticker)

  
L, television (sticker)

Anyway, currently I'm working on changing the train station to a raised garden area with a cafe center.  The working title is "Mobilitrees" falling in line with the mobilities and transitions from the beginning of the semester.  Here are some current working pictures.

















It currently uses an alternating grid structure with columns and trees that cut through the walkable garden.  Access through ramps moves through the site and to the cafe as well.  Work in progress

Thanks for reading